Friday, January 23, 2015

Tips and Tricks of Successful DPS Pt. 1 - Uptime

goals
It always feels weird to me to talk about how I perform well. Maybe I feel like I'll jinx myself, or maybe it's my low self esteem or just a desire to present myself with some level of humility. Well, I'm throwing all that out of the window because I'll be writing a few posts with some detailed tips on how to DPS like you know what you're doing.

I primarily play ranged, though I have had experience as melee DPS. If you're already a superstar, or a hunter, you probably won't need any of this advice, but in the wake of my recent guild merger, I feel like I've been asked "How did you pull off that much damage?" more often than usual lately.

I've written a guide before, it was actually my first, on how to learn how to learn how to play. If you aren't already doing well, you should start there. This is less 'how to play' and more advanced tactics on upping your game. 

If you don't already know your class' rotation, you might not get as much out of these as you could. I really can't go through and tell you on a class to class basis which abilities you should be using to accomplish these goals. You have to already know that. I've been a balance druid for six years - if, like most people, you are literally any of the other twenty two damage dealing specs, I won't have much detailed advice about your class to give you.

First, the most important secret to successful DPS:

Thursday, January 22, 2015

The Trial of the Guild Merger

1/7M!
This post is a day late because, well, I couldn't think of what to write about. This last week or so, I had been talking about a possible guild merger with another guild on our server. I had a busy past weekend, but after the work I did, the other officers and GM finalized things for us and we collaborated to practice for the merger by raiding together this week.

We cleared 6 bosses on heroic in quick time and practiced on Imperator, downing him our second raid night after three attempts. We had met after the raid yesterday to compose a mythic team, which we took with us to M Kargath, which we also downed last night.

The other guild was happy with us and our progress so we voted on a new guild name and we merged last night. It's pretty exciting, but there is a lot of work to do replacing the old name, getting us all in one place, organizing our roles and responsibilities, and just settling down together under one tag.

Monday, January 19, 2015

Qualifications: World of Warcraft Player

Video games are pretty often considered to be a "waste of time." Yes, excessive video game playing isn't the best, but overdoing anything isn't usually a fantastic idea. Fruit is great for you, but if you eat too much, you can get stomach ulcers because of the acidity.

but pineapple kicks ass

It's pretty undeniable that video games have distinct, quantifiable benefits. Of course, the benefits depends on what kind of game you're talking about. Simulation builder and construction games can teach you about resource management, risk vs. reward, and the value of preparation and planning. Even simple puzzle games have shown to greatly offset, or even prevent, the development and onset of dementia and Alzheimer's disease. There are war games purposefully and specifically used to help train soldiers in a safe, simulated enviornment. And, well, World of Warcraft can actually teach you a ton about the real world...

Saturday, January 17, 2015

Caturday The Sequel

It's one cool cat, it's the cat's meow, it's Caturday! Not to mention cheesy, but regardless...

zzzz

Oh. Well, Fishcake is bored with me already, so on with the post!

Friday, January 16, 2015

Grandpa Multi-User Dungeon

Before there were MMOs, there were MUDs. An older guildmate of mine actually told me that MMOs were originally referred to as "graphical MUDs". . .

Now I don't know how true that is, but MUDs are text based games where you explore vast and mysterious worlds, but just, like, with words.

they're very intense

There are a lot of them, but I've been playing one in particular that's very well made and maintained, Cleft of Dimensions.

Wednesday, January 14, 2015

Dungeons and Dragons and RNG

We played our second campaign of D&D yesterday. After having already played once, we had a good grasp of our characters, and so were able to roleplay better with more cohesion.

I am Galstaff, Sorcerer of Light!

The experience of adapting to your character and others' is interesting. You already have relationships with your friends where you understand each other's behavior, but when you create characters you have to learn how they will behave, unique to the game. But, simultaneously, you're still figuring out how you will behave, while you get used to your character. Even if you plan out your character entirely - I had four pages in my notebook detailing my character - things pop up that you didn't think about or suddenly something just works.