Showing posts with label roles. Show all posts
Showing posts with label roles. Show all posts

Monday, August 3, 2015

A Day in the Past: The TBC Story

While I started as feral and fought tooth and claw to succeed and have my ability be recognized, at the end of Vanilla, a friend convinced me to go balance.

just add moonfire

He wanted to play my character late at night in WSG (don't tell Blizzard), so I let him. He raved about how amazing balance was in PvP and sent me many screencaps of impressive scoreboards. I think he was just a very good PvPer, but he did get me exalted with the Warsong Outriders, so there's that.

Because I was "stuck" as balance, I got adjusted to it, to the point where I realized, hey, I kinda like this. I stayed balance into TBC where I kept it while leveling and for the first three or four months.

In terms of socially being a subhuman low life hybrid spec, I definitely took a step backward. Feral got a lot better in TBC, while already ahead of balance in the first place. If I had stayed feral, I'd have achieved being a "real spec" a lot sooner, but as I've said before, I never back down from being an underdog.

Friday, June 26, 2015

A Day in the Past: Vanilla Feral

Back in the day, when Androgyn might have looked sorta like this...

rough estimate. this was awhile ago man.

 Or more accurately, usually like this...

(mouth breathing sounds)

Most of our enemies were dragons and undead, we didn't have flying mounts, and only 1% of the playerbase even saw our most difficult raids. It was a simpler time, when the world was new and
"of the Boar" was for some reason a stat combination that appeared on gear on purpose.

yeah we're doing this

I reminisce a lot. I can't help it. Nostalgia is one of my most frequent post tags. Well, I'm doing it again, and this time I'm going to do it with purpose. I've written about parts of the following personal history before - it was actually my ninth post on this blog. This time it has a little more of a narrowed focus and specific purpose. I'm going to do two things that I really like - I'm going to reminisce, and I'm going to tell stories about my reminiscences.

Welcome to A Day in the Past, my new series about Warcraft back in the day. Specifically, my Warcraft life. If you're a stick in the mud about that dreaded nostalgia, feel free to read my post about what it is and why it's totally normal and okay!

Now, on with the show!


Wednesday, March 25, 2015

"DPS Doesn't Matter"

The argument that, unless a fight is a DPS race, DPS doesn't matter is used very frequently in the general applications of this argument:

"I'd rather take someone who does less DPS, but takes less avoidable damage and doesn't die over someone who did more DPS, but kept dying."

Well, obviously, because the person who's dying is actually, in fact, not doing as much damage as the guy who did not die. Dying is the worst thing you can do to your DPS. If he's dying, he's actually not doing more damage, so you are, in fact, taking the person who is doing more damage.

Let's look at this argument from another angle - let's say, what if no one is dying? Who would you rather take:

1. Jim Bob who does 25,000 DPS, takes little avoidable damage, and doesn't die.
2. Bob Jim who does 33,000 DPS, takes little avoidable damage, and doesn't die.

Assuming we have no further information about these two people, that neither one of them brings a unique buff you need for your raid, and that you couldn't just take both, you would take the person doing 33,000 DPS.

What I'm getting at here is that DPS is, in fact, important - all the time.

shock and horror - disagreeing with a popular opinion

Monday, January 19, 2015

Qualifications: World of Warcraft Player

Video games are pretty often considered to be a "waste of time." Yes, excessive video game playing isn't the best, but overdoing anything isn't usually a fantastic idea. Fruit is great for you, but if you eat too much, you can get stomach ulcers because of the acidity.

but pineapple kicks ass

It's pretty undeniable that video games have distinct, quantifiable benefits. Of course, the benefits depends on what kind of game you're talking about. Simulation builder and construction games can teach you about resource management, risk vs. reward, and the value of preparation and planning. Even simple puzzle games have shown to greatly offset, or even prevent, the development and onset of dementia and Alzheimer's disease. There are war games purposefully and specifically used to help train soldiers in a safe, simulated enviornment. And, well, World of Warcraft can actually teach you a ton about the real world...

Friday, December 19, 2014

For-Everbloom

Everbloom is one of the new dungeons in Warlords of Draenor. It's an outpost where the Kirin Tor attempted to make a magical link between Azeroth and Draenor, which failed horribly because it was right in the middle of a sacred botani land. Because of that, it became overrun with plant monsters and vines that mind controlled the Kirin Tor and also a lot of other creatures, which we now kill for loot.

I think Everbloom is a pretty cool dungeon in concept. It tricks you because it's very pretty, while under the surface it's actually full of horrifying plant monsters that subjugate unwilling animals and people. The thing is, Everbloom is one dungeon where I never seem to get a group who knows anything about it. Think of this guide as a public service announcement...

UPDATE: With 6.1, the shortcuts in Everbloom have been patched to be unusable. I'm leaving the details on how these shortcuts were utilized in the post for posterity to retain the history of the instance for future generations to enjoy.

Thursday, December 11, 2014

Prove It

During Mists, we saw the introduction of the proving grounds. At the time, it was just a way to show off and get some extra achievement points, as it had no actual purpose. In Warlords, they made passing silver proving grounds required to queue for heroic dungeons.

Before we even had it implemented in action, I saw a lot of praise for this decision.

"Oh, this will keep out bad players!"

Not exactly.

Friday, September 5, 2014

Niche Roles Gone For Good

I started out the game as a hunter. My role was purely dps, though we had other little niche functions - I actually pulled trash to the tank to keep pulls going quickly, I remember split pulling the fire elementals in the beginning of Molten Core, and bringing Baron Geddon into Garr's room with eyes of the beast.

"Pulling" was something I did on purpose, regularly, even in dungeons when I was with my guild or if I had to save a group from a tank who didn't know how to not pull the whole room. It was always fun in UBRS to pull General Drakkisath into The Beast's room and kite him around while the rest of the group killed his two adds - it made the fight a lot simpler and was well received by my group. This is a role I played that doesn't exist today, and probably a lot of people don't even remember it.

Tuesday, August 19, 2014

The Underdog Strife

I started playing World of Warcraft as a hunter during Vanilla. I began my first MMO adventure by experiencing what it was like to be passed over for groups because of the class I played. Hunters didn't have the best reputation and that's something that really hasn't entirely gone away - it isn't as prevalent as it was, but "huntard" started back in my day.

Basically, if you didn't know, Blizzard literally gave Hunters an enrage dispel in order to make them an attractive option to bring to raids. I was of course in a guild that was all right bringing me and other hunters to dungeons and raids. Strat and Scholo being 10 mans and UBRS being 15 man made it easy to bring hunters along, even though we were "useless and stole other classes' gear". This, along with my own natural perfectionist personality, drove me to be as knowledgeable and skilled as possible so that people would be happy to bring me along to dungeons instead of that mage or rogue.