World of Warcraft has changed dramatically over the course of its life. We all know that the game
does change - duh, it's not going to
not change. We joke about playing "the same game" for ten years, but really, no one is going to play the
same game for so long. The game has to change for people to keep playing it. You'll go back to a game you liked and play it again, but not for, say,
six hundred total days worth of time. For a game to accumulate that kind of loyalty, it has to keep its playerbase entertained and happy.
A more curious question is why does the game change
the way that it does? What factors influence the designers' decisions on how to change the game?
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| well... |
This subject is misleadingly complex. There's no shortage of people claiming they know exactly what would fix the game, but that actually attributes to part of the problem.
We all know the game has to change, that the driving factor in changing it is to keep people playing, and that the changes made are
intended to keep people playing and hopefully increase the amount of people playing it. Anything else would be nonsensical.
What's complicated about that? Well...
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| playerbase vs. blizzard |