I've mentioned building before, and I also mentioned how it's kind of tough to write about. It's hard to talk about, too. Every time someone asks me what I've been doing lately, it's a choice between "basically nothing," or attempting to explain this building process to them.
I'm going to try to shed a little more light on it today and what exactly I'm talking about.
If this is your first time hearing about this and you aren't already bored, I initially wrote a post to explain exactly what Cleft of Dimensions is, and then I briefly and inadequately explained what building is in a different post. If you already know what a MUD is, it's that.
Showing posts with label building. Show all posts
Showing posts with label building. Show all posts
Thursday, February 11, 2016
Saturday, February 6, 2016
Realistic Expectations
I had an interesting ritual of acting like I was going to start writing again, and then not doing it. At this point, I haven't written since November of last year.
I acted like I was going to hype up some Dungeons and Dragons posts, and then I never wrote them. Not sure where my motivation went, but I've been playing a new campaign lately and we're already, like, eight play sessions in, and I obviously haven't written about it at all.
I've been building in Cleft of Dimensions, which if you're wondering about that you can just look at the next post down since that was the last thing I wrote about in November, of last year. I've built two areas and will be starting a new one tomorrow or Monday, based on Sunsnug Isle in MH4U. My first area was based on Animal Crossing (no single one in particular) and my second one was actually based on Spirited Away, the 2001 Miyazaki film. My second one was three times as large as my first one, which was quite tough but I pulled through.
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| so many missed caturdays |
I acted like I was going to hype up some Dungeons and Dragons posts, and then I never wrote them. Not sure where my motivation went, but I've been playing a new campaign lately and we're already, like, eight play sessions in, and I obviously haven't written about it at all.
I've been building in Cleft of Dimensions, which if you're wondering about that you can just look at the next post down since that was the last thing I wrote about in November, of last year. I've built two areas and will be starting a new one tomorrow or Monday, based on Sunsnug Isle in MH4U. My first area was based on Animal Crossing (no single one in particular) and my second one was actually based on Spirited Away, the 2001 Miyazaki film. My second one was three times as large as my first one, which was quite tough but I pulled through.
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| it's about 75% source accurate with some personal additions and deviations |
Wednesday, November 18, 2015
Pascal the Builder
Featuring once again, that weird text based game, Cleft of Dimensions.
I was "hired" as a builder, which is a low tier staff member who creates new areas. I say "hired" because I definitely am not being paid.
Staff members are called immortals, which is slightly fitting as they actually can't be killed, at least under normal circumstances.
I have been a very busy beaver, and I built an area in the game based off of Animal Crossing.
I meant to post about this sooner, and maybe do some updates regularly because of it, but frankly there isn't that much to say about the actual process. I've been entirely engrossed in this for almost two weeks, now. It's really been my main focus, but even the higher ups are impressed with how quickly I put it together.
I was "hired" as a builder, which is a low tier staff member who creates new areas. I say "hired" because I definitely am not being paid.
Staff members are called immortals, which is slightly fitting as they actually can't be killed, at least under normal circumstances.
I have been a very busy beaver, and I built an area in the game based off of Animal Crossing.
I meant to post about this sooner, and maybe do some updates regularly because of it, but frankly there isn't that much to say about the actual process. I've been entirely engrossed in this for almost two weeks, now. It's really been my main focus, but even the higher ups are impressed with how quickly I put it together.
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