Showing posts with label mechanics. Show all posts
Showing posts with label mechanics. Show all posts

Wednesday, August 5, 2015

The Banished Colonial Charters

Banished is a great game that I haven't played in awhile. I wrote about it and why it's amazing despite its supposed flaws a couple months ago. A friend told me that he's been playing Banished while waiting for Warlords to come to an end, and that there was so much new stuff for him to do because of this mystical colonial charter mod.

I had looked into their mods last time I played, which was around when I wrote about it, but it looked like they weren't actually in service yet. They finally came out and let me tell you, this one is crazy.

The colonial charters mod adds so much stuff. It has its own website. From the moment I loaded the game with the mod enabled, I could tell there was going to be an overload of new things to understand.

what's CC Medium- oh holy crap what even is this

Friday, June 19, 2015

Those Damn Dirty Scoundrels

Recently, Blizzard went back on a thing they said. It was super significant. Discussion about it had been going on for kind of a long time if I remember correctly.

As any time where Blizzard does something differently than they said they would earlier, people jumped out of the woodwork and wrote angry forum posts about how Blizzard are LIARS!

NO! THRALL SAVE US!

Liars, all of them! They said they would never do this thing, and then they did. They said this thing would be a thing forever and now it's NOT! This other thing, they said it would be made this thing, but now it's a totally different thing! How can we ever even trust any single thing they ever say?!

these things

The very idea!

Friday, May 22, 2015

Pucking the Fug Up

While I've been pretty content to show up to some friend's guild raids and do casual stuff while I decide where I am in life and whether it's even a good idea to find a new serious guild right now, my elitist itch came back for awhile when I realized I would be locked out of [Ahead of the Curve: Blackhand's Cruicible] if I didn't down him before 6.2, which is currently in PTR and could come out any second now.

or like in a few months

I had some decent luck with doing pugs before, back when my guild was busy not doing any content, so I didn't think much of it until I realized that this was the final boss of the tier that I had done twice in LFR and never had any legitimate practice with.

I read up on the fight and I was relatively familiar with it, so I figured if I could just sneak into a pug that wasn't already asking for the achievement, I could just stay off the radar by not dying and just doing the dps thing I do until one of the groups I joined was good enough that we downed the boss.

Unfortunately for me, there is a niche mechanic that balance druids are known for being very good at, so I kept getting volunteered by other people who had no idea that I was unfamiliar with the fight. If I said I didn't know the fight or tried to talk them out of it, I'd probably be removed immediately anyway, so I opted to just try my best.

can't we just ask them nicely to stop throwing things

My best wasn't very good. For the first time in my life, I was removed from a pug for under performing.

Wednesday, April 1, 2015

Banished



Banished is a city builder designed by Shining Rock Software, which misleadingly is just one stellar dude, Luke Hodorowicz. It was released on February 18th in 2014, but it's still being tweaked and updated regularly. It's just now starting to have player-created mod content.

I got the game the day after it was released, played it for several days straight, and frequently go back to it. This is one of my favorite games, but some people give it flak for a couple reasons. This post is not really a review (I am not even really a reviewer, so get that out of your head), but rather me expressing my (correct) opinions on some controversial gameplay and design within Banished.

The game has almost zero plot so you couldn't really say there are any spoilers, though gameplay and mechanics will be discussed within this post.

Wednesday, March 25, 2015

"DPS Doesn't Matter"

The argument that, unless a fight is a DPS race, DPS doesn't matter is used very frequently in the general applications of this argument:

"I'd rather take someone who does less DPS, but takes less avoidable damage and doesn't die over someone who did more DPS, but kept dying."

Well, obviously, because the person who's dying is actually, in fact, not doing as much damage as the guy who did not die. Dying is the worst thing you can do to your DPS. If he's dying, he's actually not doing more damage, so you are, in fact, taking the person who is doing more damage.

Let's look at this argument from another angle - let's say, what if no one is dying? Who would you rather take:

1. Jim Bob who does 25,000 DPS, takes little avoidable damage, and doesn't die.
2. Bob Jim who does 33,000 DPS, takes little avoidable damage, and doesn't die.

Assuming we have no further information about these two people, that neither one of them brings a unique buff you need for your raid, and that you couldn't just take both, you would take the person doing 33,000 DPS.

What I'm getting at here is that DPS is, in fact, important - all the time.

shock and horror - disagreeing with a popular opinion

Friday, March 6, 2015

The Secrets of Backpedaling

If I could pick any hot topic to get people into a kerfuffle over, the debate about how to set up your keybindings may be my favorite.

Now, everyone has their opinion about this - you kind of have to. You can't really play WoW without being confronted at some point by the facts that 1. you can manually adjust your keybindings however you want and 2. someone will always vehemently disagree with you about how you've chosen to do so.

Whether you move with your mouse or keyboard, whether you click or use keybindings - regardless of your methods or results, someone out there will always decide that your opinions are questionable.

ft. - your opinions

You have two main extremes to this debate - the steadfast clicker who swears up and down that clicking on spells and abilities, even as a healer, is just as effective as using keybindings or mouseover macros - and the keybinding activist who unbinds their turn and backward keys on their keyboard and considers non-mouse-movers to be lesser beings.

Well, this post isn't about my opinion and how it's totally, definitely the correct opinion, but it's just here to shed a little light on a behavior that completely boggles me - completely unbinding your backward key.

Friday, February 13, 2015

Tips and Tricks of Successful DPS Pt. 3 - Focus

get dem numbers
Welcome to the third and final tips and tricks! Visit part one and part two where we talked about the importance of uptime and not dying.

I've written a guide before on how to learn how to learn how to play. If you aren't already doing well, you should start there. This is less 'how to play' and more advanced tactics on upping your game. 

I primarily play ranged, though I have had experience as melee DPS. If you're already a superstar, you probably won't need much of this advice, but if you don't already know your class' rotation, you might not get as much out of these as you could. I really can't go through and tell you on a class to class basis which abilities you should be using to accomplish these goals. You have to already know that. I've been a balance druid for six years - if, like most people, you are literally any of the other twenty two damage dealing specs, I won't have much detailed advice about your class to give you.

To recap, there is one ultimate truth to successful DPS:

Perform mechanics correctly while avoiding taking damage or dying and simultaneously continuing to perform your rotation efficiently and effectively.

Uptime is the most important aspect of this truth, which is the subject of the first post. Following uptime is not dying - arguably the most important aspect, but more widely known and understood than uptime. To tie everything together today, we have our last overarching theme, focus.

Monday, February 2, 2015

Tips and Tricks of Successful DPS Pt. 2 - Don't Die

Welcome to part two of my tips and tricks! Visit part one where we talked about the importance of uptime.

I've written a guide before on how to learn how to learn how to play. If you aren't already doing well, you should start there. This is less 'how to play' and more advanced tactics on upping your game. 

I primarily play ranged, though I have had experience as melee DPS. If you're already a superstar, you probably won't need any of this advice, but if you don't already know your class' rotation, you might not get as much out of these as you could. I really can't go through and tell you on a class to class basis which abilities you should be using to accomplish these goals. You have to already know that. I've been a balance druid for six years - if, like most people, you are literally any of the other twenty two damage dealing specs, I won't have much detailed advice about your class to give you.

Friday, January 23, 2015

Tips and Tricks of Successful DPS Pt. 1 - Uptime

goals
It always feels weird to me to talk about how I perform well. Maybe I feel like I'll jinx myself, or maybe it's my low self esteem or just a desire to present myself with some level of humility. Well, I'm throwing all that out of the window because I'll be writing a few posts with some detailed tips on how to DPS like you know what you're doing.

I primarily play ranged, though I have had experience as melee DPS. If you're already a superstar, or a hunter, you probably won't need any of this advice, but in the wake of my recent guild merger, I feel like I've been asked "How did you pull off that much damage?" more often than usual lately.

I've written a guide before, it was actually my first, on how to learn how to learn how to play. If you aren't already doing well, you should start there. This is less 'how to play' and more advanced tactics on upping your game. 

If you don't already know your class' rotation, you might not get as much out of these as you could. I really can't go through and tell you on a class to class basis which abilities you should be using to accomplish these goals. You have to already know that. I've been a balance druid for six years - if, like most people, you are literally any of the other twenty two damage dealing specs, I won't have much detailed advice about your class to give you.

First, the most important secret to successful DPS:

Friday, December 19, 2014

For-Everbloom

Everbloom is one of the new dungeons in Warlords of Draenor. It's an outpost where the Kirin Tor attempted to make a magical link between Azeroth and Draenor, which failed horribly because it was right in the middle of a sacred botani land. Because of that, it became overrun with plant monsters and vines that mind controlled the Kirin Tor and also a lot of other creatures, which we now kill for loot.

I think Everbloom is a pretty cool dungeon in concept. It tricks you because it's very pretty, while under the surface it's actually full of horrifying plant monsters that subjugate unwilling animals and people. The thing is, Everbloom is one dungeon where I never seem to get a group who knows anything about it. Think of this guide as a public service announcement...

UPDATE: With 6.1, the shortcuts in Everbloom have been patched to be unusable. I'm leaving the details on how these shortcuts were utilized in the post for posterity to retain the history of the instance for future generations to enjoy.

Wednesday, September 17, 2014

Regarding Tank Concerns - Then and Now

June 5, 2006 - i.e., ancient history
World of Warcraft has changed fundamentally over the years. There are a lot of different players all with different ideas about how the game should be played, some more vocal than others. 

Certain behaviors and attitudes I think are completely justified, but perhaps just not everyone feels the same way about them. Some others are remnants of ancient history and are no longer applicable to the game the way that it is today, while others are simply perpetrated by players who may be jaded or stuck up. 

Something that I find to be very interesting is how players ten years later are viewing the mechanic of threat, and how some tanks in particular view themselves. Omen used to be a required raiding addon to join even lower end raiding guilds, while nowadays it tends to be merely suggested, if even mentioned. Threat is a mechanic that has changed dramatically since the original incarnation of the game, and I believe some people haven't updated their outlook on it.

Monday, September 15, 2014

How to Learn How to Learn to Play

World of Warcraft is remarkably popular. It's actually pretty surprising sometimes when I search for something without using any warcraft terms and I find exactly what I'm looking for. I mean, searching "auctioneer" brings up the Warcraft mod before it brings up anything about actual auctions.

So many people use Google to find answers to their Warcraft questions that sometimes it knows what I'm looking for and puts it in an information box at the top of the screen. Heck, there are more results for "World of Warcraft" than there are for "kittens".

combine searches for best results

Among all the websites, news articles, and forum posts, you'll find a lot of websites that just aren't that great. There are sites that try to tell you what gear you should get, how you should gem and enchant, or how to play your class - but can be incomplete, outdated, or just plain incorrect. There are guides and resources available that are very useful, while there are other websites that are entirely unreliable.

Friday, September 5, 2014

Niche Roles Gone For Good

I started out the game as a hunter. My role was purely dps, though we had other little niche functions - I actually pulled trash to the tank to keep pulls going quickly, I remember split pulling the fire elementals in the beginning of Molten Core, and bringing Baron Geddon into Garr's room with eyes of the beast.

"Pulling" was something I did on purpose, regularly, even in dungeons when I was with my guild or if I had to save a group from a tank who didn't know how to not pull the whole room. It was always fun in UBRS to pull General Drakkisath into The Beast's room and kite him around while the rest of the group killed his two adds - it made the fight a lot simpler and was well received by my group. This is a role I played that doesn't exist today, and probably a lot of people don't even remember it.

Tuesday, August 19, 2014

The Underdog Strife

I started playing World of Warcraft as a hunter during Vanilla. I began my first MMO adventure by experiencing what it was like to be passed over for groups because of the class I played. Hunters didn't have the best reputation and that's something that really hasn't entirely gone away - it isn't as prevalent as it was, but "huntard" started back in my day.

Basically, if you didn't know, Blizzard literally gave Hunters an enrage dispel in order to make them an attractive option to bring to raids. I was of course in a guild that was all right bringing me and other hunters to dungeons and raids. Strat and Scholo being 10 mans and UBRS being 15 man made it easy to bring hunters along, even though we were "useless and stole other classes' gear". This, along with my own natural perfectionist personality, drove me to be as knowledgeable and skilled as possible so that people would be happy to bring me along to dungeons instead of that mage or rogue.